> For the complete documentation index, see [llms.txt](https://docs.zerocooldevelopment.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.zerocooldevelopment.com/about/who-am-i.md).

# Who am I?

{% file src="/files/Q3YSxAEsuRgcVvlXhhM9" %}
[Linked In](https://www.linkedin.com/in/cooper-patton-87229792/)
{% endfile %}

*\*opens adventure log\**

## Main Quests

### Archetype Entertainment (UE5) - Senior Gameplay Engineer

#### ![](/files/g94vP8gMfRzLUcE2mnVT) [Exodus ](https://www.exodusgame.com/)\<in development>&#x20;

* Crowd Simulation & Ambient AI
* World Gameplay Systems (diegetic media, diegetic player-to-companion communication, in game vista cameras, player traversal & puzzles)  &#x20;

***

### Ubisoft: Red Storm (Snowdrop C++ engine) - Senior Gameplay Programmer

#### ![](/files/lqYwHYLP9G1i5UiaWLvb) [XDefiant](https://www.ubisoft.com/en-us/game/xdefiant)  \<release  May 2024  PC/Xbox/PS>

* Multiplayer AI&#x20;

#### <img src="/files/x55G4hKjfBCuHb0yt0FA" alt="" data-size="original"> [The Division: Heartland](https://www.ubisoft.com/en-us/game/the-division/heartland) \<beta June 2023>  PC/Xbox/PS>

* Melee Combat
* AI Systems (stealth, combat, navigation)
* World Systems (universal weight, progression, crafting, peer-to-peer mailbox)
* Player Interaction
* Animation and UI Support
* Matchmaking

***

### Iron Galaxy Studios (UE4) - Systems Programmer

#### ![](/files/XrDLrVW00KNzK2tiT39B) [Rumbleverse](https://www.youtube.com/watch?v=8aBWD8db2sw) \<release Aug 2022 PC/Xbox/PS>

* Dynamic Loot Spawning
* Character Customization
* AI bot navigation Support
* Battle Pass and Progression Systems
* Data Persistence and Stat Tracking
* Achievements
* Ecommerce

***

## Side Quests&#x20;

### Freelance Programmer (GameMaker Studio 2)

#### ![](/files/jihvaMRec7H68MmTGi7c) [The Tarnishing of Juxtia](https://store.steampowered.com/app/1428710/The_Tarnishing_of_Juxtia/) \<release July 2022 PC>

* Led development for 2D projectile physics which was utilized in various bombs, arrows, and other throwables

### Design / Gameplay (C++ SFML)

#### ![](/files/45NZFIONf3gwYavUwxWl) [Gauss](https://cooperpatton.itch.io/gauss) \<release May 2019 PC>

* Created this game because of my love for side scrolling bullet hells featuring a space shooter with upgrades, power-ups along with ship skins and 3 game modes.
* 3 different modes each offering the player a unique experience; Campaign, Infinite Invasion, and Cosmos.
* Built a grid based level editor which allowed me to build and save levels for the campaign which allowed me to build the campaign in encapsulated levels.

***

### Design / Gameplay (GameMaker Studio)

#### ![](/files/08DnIcUU3A1ss1ugv5qx) [Algebro](https://chummywinds.itch.io/algebro)

* Led development for how the player moves, interacts with the world, and combat including transferring from 3D to 2D (visually) each with their own unique mechanics.
* Designed 3 unique enemy AI taking inspiration from Pac-Man where each enemy has their own movement behavior and motivations on reaching the player

### Design / Gameplay (Unity)

#### ![](/files/zAxkyRBmEXqgHnNlOV37) [Thunderpaws](https://www.youtube.com/watch?v=NY7fRKg3fCw)

* Couch co-op passion project in Unity inspired by what my cat would be if he were an 80's action hero
* Levels created using a Sprite level editor tool “Tiled” to create the levels and import them into unity.

***

## Skill Points

* C++ / C# / Scripting (Bash, Cmake, Lua, Python…etc)
* UE4 & UE5 / SFML / GLFW / Proprietary C++ / Unity / GameMaker
* AI systems - Proprietary & UE (Blackboards, Behavior Trees, EQS, StateTrees...)
* Visual Scripting (Blueprints, Material and Anim Graphs…etc)
* Linear Algebra, Influence Mapping, Fuzzy Logic

***

## Achievements

* I [met Bjarne Stroustrup](https://docs.zerocooldevelopment.com/i-met-the-godman-himself) at CppCon 2019 and he signed my *A Tour of C++*
* Completed 2 Triathlons

***

## Contact

If you want to connect professionally then head over to [Linked In](https://www.linkedin.com/in/cooper-patton-87229792/)!

or via email: <cooper.patton.zcs@gmail.com>

***

Oh also I cosplay for fun at cons or ren faires

<figure><img src="/files/zXG25ftfNOkVKBsBJWUI" alt=""><figcaption><p>left to right top down: classic Silco (Arcane), Mario warfare, casual Thanatos (Hades), Kakashi (Naruto), Young Link, beach ep Silco (Arcane)</p></figcaption></figure>
