# Who am I?

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[Linked In](https://www.linkedin.com/in/cooper-patton-87229792/)
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*\*opens adventure log\**

## Main Quests

### Archetype Entertainment (UE5) - Senior Gameplay Engineer

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2FGUVofXC4TGpHmdIxtaAt%2FScreenshot%202025-11-10%20184209.png?alt=media\&token=3b204d10-5653-474e-842f-8f3b64d93186) [Exodus ](https://www.exodusgame.com/)\<in development>&#x20;

* Feature Lead for World gameplay systems, Crowd AI, and IC for player systems
* Ambient AI & Crowds, Player Camera Assist technology, Diegetic Media, In game narrative systems like Companion-Player-Communication and lightweight cinematics
* Time Dilation technology

***

### Ubisoft: Red Storm (Snowdrop C++ engine) - Senior Gameplay Programmer

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2F41CoPuZMTgBhMPZnzRQN%2Fimage.png?alt=media\&token=af943270-90cb-40e3-8a66-bff09e1c66e6) [XDefiant](https://www.ubisoft.com/en-us/game/xdefiant)  \<release  May 2024  PC/Xbox/PS>

* AI (Tactical behavior through spatial reasoning and objective influence)&#x20;
* Performance&#x20;

#### <img src="https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2FBgm5OtPj2HiLYtXDoxYQ%2Fimage.png?alt=media&#x26;token=125c4270-c13b-4002-9703-60da45a4e685" alt="" data-size="original"> [The Division: Heartland](https://www.ubisoft.com/en-us/game/the-division/heartland) \<beta June 2023  PC/Xbox/PS>

* Melee Combat
* AI Systems (stealth, combat, navigation)
* World Systems (universal weight, progression, crafting, peer-to-peer mailbox)
* Intention based Input
* Animation and UI Support
* Matchmaking

***

### Iron Galaxy Studios (UE4) - Systems Programmer

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2FNJX3OsC9jiISD0lXP0yU%2Fimage.png?alt=media\&token=ac89d07f-c52d-41cf-9254-8d4e395b5e12) [Rumbleverse](https://www.youtube.com/watch?v=8aBWD8db2sw) \<release Aug 2022 PC/Xbox/PS>

* Dynamic Loot Spawning
* Character Customization
* AI bot navigation Support
* Battle Pass and Progression Systems
* Data Persistence and Stat Tracking
* Achievements
* Ecommerce

***

## Side Quests&#x20;

### Freelance Programmer (GameMaker Studio 2)

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2FmBNmoJ5w96SNeT4XRCHA%2Fimage.png?alt=media\&token=d5143a6b-5a4f-4f8c-bc3a-b883617e54a0) [The Tarnishing of Juxtia](https://store.steampowered.com/app/1428710/The_Tarnishing_of_Juxtia/) \<release July 2022 PC>

* Led development for 2D projectile physics which was utilized in various bombs, arrows, and other throwables

### Design / Gameplay (C++ SFML)

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2FqfSSWQ4JO0BHccWR1ZZ4%2Fimage.png?alt=media\&token=a2f3f116-5eba-4876-acab-37cf0f8c39e6) [Gauss](https://cooperpatton.itch.io/gauss) \<release May 2019 PC>

* Created this game because of my love for side scrolling bullet hells featuring a space shooter with upgrades, power-ups along with ship skins and 3 game modes.
* 3 different modes each offering the player a unique experience; Campaign, Infinite Invasion, and Cosmos.
* Built a grid based level editor which allowed me to build and save levels for the campaign which allowed me to build the campaign in encapsulated levels.

***

### Design / Gameplay (GameMaker Studio)

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2F8Rl308oa7CBTCzlGc9mU%2Fimage.png?alt=media\&token=77561fcf-cecf-4673-a52f-cee743e21454) [Algebro](https://chummywinds.itch.io/algebro)

* Led development for how the player moves, interacts with the world, and combat including transferring from 3D to 2D (visually) each with their own unique mechanics.
* Designed 3 unique enemy AI taking inspiration from Pac-Man where each enemy has their own movement behavior and motivations on reaching the player

### Design / Gameplay (Unity)

#### ![](https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2FNOdakrxKoyDOfdebkJ7v%2Fimage.png?alt=media\&token=4f61e436-070a-42ba-bf7c-976c8b606ea6) [Thunderpaws](https://www.youtube.com/watch?v=NY7fRKg3fCw)

* Couch co-op passion project in Unity inspired by what my cat would be if he were an 80's action hero
* Levels created using a Sprite level editor tool “Tiled” to create the levels and import them into unity.

***

## Skill Points

* C++ / C# / Scripting (Bash, Cmake, Lua, Python…etc)
* UE4 & UE5 / SFML / GLFW / Proprietary C++ / Unity / GameMaker
* AI systems - Proprietary & UE (Blackboards, Behavior Trees, EQS, StateTrees...)
* Visual Scripting (Blueprints, Material and Anim Graphs…etc)
* Linear Algebra, Influence Mapping, Fuzzy Logic

***

## Achievements

* I [met Bjarne Stroustrup](https://docs.zerocooldevelopment.com/i-met-the-godman-himself) at CppCon 2019 and he signed my *A Tour of C++*
* Completed 2 Triathlons

***

## Contact

If you want to connect professionally then head over to [Linked In](https://www.linkedin.com/in/cooper-patton-87229792/)!

or via email: <cooper.patton.zcs@gmail.com>

***

Oh also I cosplay for fun at cons or ren faires

<figure><img src="https://2377941688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCXg2qbl952oaVxaNVOWI%2Fuploads%2Fzybix6YYb9YWBeLwEQQK%2Fimage.png?alt=media&#x26;token=9135acbd-d3eb-45a3-bc2f-4e280e2c284b" alt=""><figcaption><p>left to right top down: classic Silco (Arcane), Mario warfare, casual Thanatos (Hades), Kakashi (Naruto), Young Link, beach ep Silco (Arcane)</p></figcaption></figure>
