Game programming books

These are just some awesome books which I have found immensely helpful over the span of my career (and continue to learn from them) so figured they might be helpful to you

Game AI Proarrow-up-right - Steve Rabin (and a whole lot of others)

  • Collection of articles and papers written by tons of industry professionals on AI

Mathematics for 3D Game Programming and Computer Graphics (3rd edt)arrow-up-right - Eric Lengyel

  • Quintessential compendium of game math. Everything you need to know about math for games

Game Engine Architecturearrow-up-right - Jason Gregory

  • Extensive view of all the necessary components of a game engine

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