Auto-Fire Projectile
changing default FPS template weapon to shoot full auto
Projectile
Full-Auto
Input Binding
// TP_WeaponComponent.h
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
class UInputAction* StartFireAction;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
class UInputAction* EndFireAction; Implement Callback Functions
InputAction setup and mapping





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