Game programming books
These are just some awesome books which I have found immensely helpful over the span of my career (and continue to learn from them) so figured they might be helpful to you
Game AI Pro - Steve Rabin (and a whole lot of others)
Collection of articles and papers written by tons of industry professionals on AI
Mathematics for 3D Game Programming and Computer Graphics (3rd edt) - Eric Lengyel
Quintessential compendium of game math. Everything you need to know about math for games
Game Engine Architecture - Jason Gregory
Extensive view of all the necessary components of a game engine
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