Juice up your Camera

Its the little things

Taking inspiration from a great game dev talk called Juice it or Lose it about juicing up your game with adding subtle camera effects / reactions (in my scenario to movement itself) which had compounding affects on the feel of the game.

With / Without Juice

Compare movement without any juice (left) vs juiced (right)

no juice
juiced

For a detailed breakdown of the features head over to Camera Juice

Last updated