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ZeroCool Dev Wiki - Gameplay | Math | Unreal | C++
  • About
    • Who am I?
    • What is this Dev Wiki?
    • Game programming books
  • Dev Wiki
    • Gameplay
      • 'Prey' GLOO Cannon Mechanic Recreation
      • 'Genshin' x 'BOTW' Wall Climbing Recreation
        • Character Movement Component
        • Climbing Detection
        • Input and Climbing
          • Design Considerations
          • Input Binding
        • Wall Attachment
        • Surface Orientation
        • Move Physics
        • Better Surface Orientation
        • Climbing Mechanics
      • Raycast-less Look Based Interactables
      • Predicting Projectiles
      • Juice up your Camera
      • Stylistic Movement with custom physics
      • Physics based 3D platformer Movement
    • Math
    • C++ Cheatsheet
    • Unreal Cheatsheet
  • humble brag
    • I met the godman himself
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Input and Climbing

Design Considerationschevron-rightInput Bindingchevron-right
PreviousClimbing Detectionchevron-leftNextDesign Considerationschevron-right

Last updated 2 years ago