Who am I?

a GPP who will get you a result wherever you put me

Linked In

*opens adventure log*

Main Quests

Archetype Entertainment (UE5) - Senior Gameplay Engineer

Exodus <in development>

  • Narrative and World-Building Systems

  • Crowd & Ambient AI, Narrative Systems (Dialog, Cinematics, Audio), Interactive gameplay objects

  • Time Dilation technology


Ubisoft: Red Storm (Snowdrop C++ engine) - Senior Gameplay Programmer

XDefiant <release May 2024 PC/Xbox/PS>

  • AI (Tactical behavior through spatial reasoning and objective influence)

  • Performance

The Division: Heartland <beta June 2023 PC/Xbox/PS>

  • Melee Combat

  • AI Systems (stealth, combat, navigation)

  • World Systems (universal weight, progression, crafting, peer-to-peer mailbox)

  • Intention based Input

  • Animation and UI Support

  • Matchmaking


Iron Galaxy Studios (UE4) - Systems Programmer

Rumbleverse <release Aug 2022 PC/Xbox/PS>

  • Dynamic Loot Spawning

  • Character Customization

  • AI bot navigation Support

  • Battle Pass and Progression Systems

  • Data Persistence and Stat Tracking

  • Achievements

  • Ecommerce


Side Quests

Freelance Programmer (GameMaker Studio 2)

The Tarnishing of Juxtia <release July 2022 PC>

  • Led development for 2D projectile physics which was utilized in various bombs, arrows, and other throwables

Design / Gameplay (C++ SFML)

Gauss <release May 2019 PC>

  • Created this game because of my love for side scrolling bullet hells featuring a space shooter with upgrades, power-ups along with ship skins and 3 game modes.

  • 3 different modes each offering the player a unique experience; Campaign, Infinite Invasion, and Cosmos.

  • Built a grid based level editor which allowed me to build and save levels for the campaign which allowed me to build the campaign in encapsulated levels.


Design / Gameplay (GameMaker Studio)

  • Led development for how the player moves, interacts with the world, and combat including transferring from 3D to 2D (visually) each with their own unique mechanics.

  • Designed 3 unique enemy AI taking inspiration from Pac-Man where each enemy has their own movement behavior and motivations on reaching the player

Design / Gameplay (Unity)

  • Couch co-op passion project in Unity inspired by what my cat would be if he were an 80's action hero

  • Levels created using a Sprite level editor tool “Tiled” to create the levels and import them into unity.


Skill Points

  • C++ / C# / Scripting (Bash, Cmake, Lua, Python…etc)

  • UE4 & UE5 / SFML / GLFW / Proprietary C++ / Unity / GameMaker

  • AI systems - Proprietary & UE (Blackboards, Behavior Trees, EQS, StateTrees...)

  • Visual Scripting (Blueprints, Material and Anim Graphs…etc)

  • Linear Algebra, Influence Mapping, Fuzzy Logic


Achievements


Contact

If you want to connect professionally then head over to Linked In!

or via email: [email protected]


Oh also I cosplay for fun at cons or ren faires

left to right top down: classic Silco (Arcane), Mario warfare, casual Thanatos (Hades), Kakashi (Naruto), Young Link, beach ep Silco (Arcane)

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