UE4 Example: Look Based Proximity Popups

Example project showing item pickups that display a popup widget when a player is in range and is looking at them. (UE4 v4.27)

Github

project link can be found here

This project uses the UE4 default Third Person starter with a slight modification to camera to rotate the character mesh with the controller

Custom vs Default files

As with all example projects anything I add

  • editor content (Materials, Textures, Blueprints,..etc)

  • C++ classes

are all under the folder

\ZC

If I needed to modify any existing default/starter UE4 code I've added a corresponding comment to make it easier to search for

// ZC: <description of what I added/modified/removed>

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