UE4 Example: Look Based Proximity Popups
Example project showing item pickups that display a popup widget when a player is in range and is looking at them. (UE4 v4.27)
Github
project link can be found here
This project uses the UE4 default Third Person starter with a slight modification to camera to rotate the character mesh with the controller
Custom vs Default files
As with all example projects anything I add
editor content (Materials, Textures, Blueprints,..etc)
C++ classes
are all under the folder
\ZC
If I needed to modify any existing default/starter UE4 code I've added a corresponding comment to make it easier to search for
// ZC: <description of what I added/modified/removed>
Last updated