ZeroCool Dev Wiki - Gameplay | Math | Unreal | C++
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  • About
    • Who am I?
      • Adventure Log (Resume)
    • What is this Dev Wiki?
    • Game programming books
  • Dev Wiki
    • Gameplay
      • 'Prey' GLOO Cannon Mechanic Recreation
        • Auto-Fire Projectile
        • Gloo Blob Functionality
        • Gloo Blob Visuals
        • Freezing Enemies
      • Genshin x BOTW Wall Climbing Recreation
        • Character Movement Component
        • Climbing Detection
        • Input and Climbing
          • Design Considerations
          • Input Binding
        • Wall Attachment
        • Surface Orientation
        • Move Physics
        • Better Surface Orientation
        • Climbing Mechanics
          • Directional Climbing
          • Ledge Up
          • Climb Dash
          • Climb Down
      • Raycast-less Look Based Interactables
        • UE4 Example: Look Based Proximity Popups
          • Creating Proximity Trigger and UI Widget
          • Managing Items in Range
          • Add ActorComponent to ACharacter
      • Predicting Projectiles
        • Linear constant speed Projectiles
        • (TODO) Parabolic projectiles
      • (WIP) Physics based Ledge Up
    • Math
      • AABB Ray Intersection
      • Vector Reflection
      • Cheat the Cross Product on 'Look Towards' checks
    • C++ Cheatsheet
      • static_cast downcast trap
      • Pointer to Member of Pointer
    • Unreal Cheatsheet
      • BlueprintPure vs C++ const
      • Expose Pins on Animation Nodes
      • Create (RGB) Color Constant on Material
      • .dll is not enabled for live coding
      • Enable World Partition settings not working
      • Test
  • Project: Deft
    • Deft
  • humble brag
    • I met the godman himself
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  2. Unreal Cheatsheet

Create (RGB) Color Constant on Material

So simple yet so many times I forget

Press 3 and Click

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Last updated 1 year ago