Climbing Mechanics

I will be using some free Asset and/or Mixamo animations that I quickly retargeted myself (handy walkthrough how to retarget to UE5)

If you want higher quality animations I recommend buying something like the Climbing Animation Set from the Epic store, or make them yourself.

But for the purpose of this project, they will suffice, even if the look a little janky (the climb dash) at time.

Core Animations & Wall Mechanics

To properly replicate the bulk of Genshin or BOTW's climbing we need at least 3 things

  • Directional Climbing (in all 8 directions)

  • Ledge Up (pulling yourself up onto the surface above)

  • Climb Dashing (juming while climbing performs a "dash")

Animation Blueprint

We'll be using the default Animation Blueprint (ABP_Manny) so first we need to override the Character class and Movement Component used

Character set to our custom ClimibingCharacter, and MovementComponent set to our custom ZCMovementComponent

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