Climbing Mechanics
Core Animations & Wall Mechanics
To properly replicate the bulk of Genshin or BOTW's climbing we need at least 3 things
Directional Climbing (in all 8 directions)
Ledge Up (pulling yourself up onto the surface above)
Climb Dashing (juming while climbing performs a "dash")
Animation Blueprint
We'll be using the default Animation Blueprint (ABP_Manny) so first we need to override the Character class and Movement Component used

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